Friday, October 31, 2008

Manum Habeo

This is what I've been working on since Tuesday (so about 5-7 hours? hard to tell). The plan is to be a tripod robot that some guy is constructing, so I want to try and have the top off showing the parts inside and have it on a table with parts/tools scattered about. We'll see how it turns out. The main thing is that the robot is not going to be of consistent construction, as shown below, so it should be interesting. Also, the lighting on these pictures is really bad, but I just turned on Global Illumination to see everything clearly.





Sunday, October 26, 2008

Final Renders

Here are my final renders for our 3057 project. The Auriga is sitting in pretty much a blank room (I wish I could have added a nice environment too it, but it would have taken too long or looked bad), so it's more of a photo-op room than a real environment. I printed out the bottom one as it showed the Auriga the best, but I like the second one more.






I tried a blue and red version as well.


Saturday, October 25, 2008

Things to come

Alright, this should be just about final, since I have to render it out and try to print it tomorrow. Basically played with the textures some, added more details, and then tried to get good lighting on it. Besides the lighting critique, I bet there will be a color critique, but I like these colors. (I might do a render with some different colors on it though, seeing as it would be a commercial product) Anyways, main thing I added was the control panel. Scan your thumb to start it up, and either lay in a course (for those lazy drivers) or probably connect to it with your neural implant (cause we'll probably all have them since computers will be ridiculous) and if all goes to hell push the red button to turn it off. (if you can't read the screen it says "Auriga© Scan Thumb to Start")

Thursday, October 23, 2008

Headlights

Played around with the fuel lines a bit, mainly adding a few more connections between the body and the line, and also added headlights so the driver can see stuff (very handy).

Wednesday, October 22, 2008

New Engines

Tweaked the engines a bit with the addition of steering fins.

Tuesday, October 21, 2008

Update

Few more additions: added a grill to the front, fuel lines to the front engines and added the engine on the bottom. Played with the textures some more.


Sunday, October 19, 2008

Fun with colors

Refined the shape of the "chariot" some more, but mostly focused on the front end and engines. However, I got a little bored and threw some textures on it. Most likely to come next is an engine underneath the "carriage" section so the thing actually hovers back there. Possibly add a small one under the nose as well. Otherwise, I'm just thinking of details to add to it, like putting vents on the "scoop" which would presumably travel through the body and help cool the rear engine. Some things may just end up as textures though.


In The Year 3057

I've started a new project, which is to model something from the year 3057. Since it's kind of hard to guess what may be in the future, I went back to the past and stole something from there and decided to update it with futuristic technology. Either way it should look like it doesn't belong in the present at least. Although I wanted to go the route of Mad Max and Waterworld, I settled on a tamer future where they have new fuel sources and new means of propulsion, which are then applied to common things, like personal transportation. So, I took a chariot from the Romans/Greeks/Celts/etc. and stripped it of its horses and wheels. I plan to have engines replacing the horses and some sort of hovering device to replace the wheels. I'm also pretending the guy won't fly right off when he starts the thing up do to what sci-fi likes to call "inertial dampeners." So here is the rough shape of it with a guy on there for some proportions; messed with the glow effect a bit to make the inside of the engine look cool and I've just been working on the shape.


Sunday, October 12, 2008

Interesting

Made a much more interesting still life, partially defying some physics (like the lizard trying to climb up the branch) and putting things into different orientations. So, for the time being, it seems I am done, just have to come up with an idea for the next project.



The End Is Here?

Here are the final renders of the scene. Kept the pine cone as is, because it ended up looking a bit better and it was better than an egg shape with a crappy pine cone texture on it. Fiddled around with lighting and I think it's good, but we'll see I suppose. I think I also have to do a new scene with the things thrown about so as to be "interesting" so a few renders of that will be next. It should be fun-ish if nothing else.






Saturday, October 11, 2008

Getting There

Made a pine cone and started putting the scene together(no lighting). The pine cone is a little weird, but I'm not sure it'll get any better.



Friday, October 10, 2008

Coming Together

This is what I did in class yesterday, but I felt kind of crappy so I didn't upload any pics. Stick texture remains unchanged. Pine cone to be done over the weekend along with putting the scene together and starting lighting. Hopefully all will be done on Monday.



Thursday, October 9, 2008

Key Chain

Made the lizard for the key chain finally. I then arranged the key chain as close as I could to the still life, which was pretty frustrating. Still avoiding the pine cone, but besides textures, that's about the only thing left.

Wednesday, October 8, 2008

Getting Closer

Worked on my USB drive and stick along with some additions to the USB hub. Still have the lizard to do for the key chain and the evil pine cone of doom, but things are starting to come together. I've also started adding textures, most of which (besides the stick which I think looks okay) are placeholders.





Sunday, October 5, 2008

Still Life

Here are a couple pictures of the still life I am modeling. The pine cone has since opened up, and since I don't have a camera to take a new picture, the end result pine cone may or may not be open as well. In the mean time, I have been working on modeling the USB hub in the picture. There are still more details to be added, but for the most part it is complete. Next to be worked on will probably be the USB drive or the stick. Pine cones are evil.




Saturday, October 4, 2008

Key Chain

Practically done with the second key and created a quick key ring using a modified helix and a circle dropped into a sweep NURB. Still need to make the lizard for the key chain, but I've moved on to working on my USB hub.




Thursday, October 2, 2008

You Found A Key

Working on a still life, which contains my key chain. So far I've got one key, need another then a key ring and a lizard. Then I have four more objects to model. ><